I propose we look at some actual adventures: books, movies, and D&D modules; and figure out what the challenges are, and whether or not magical skillz (or magic-like skillz) are actually 'required' to defeat any of them. If they turn out to be required, make a note of what has to change in order for magic skillz to not be necessary.hyzmarca wrote:It's alright for there to be some things that a caster can do that a non-caster can't. But the converse has to be true as well. There should be things that a non-caster can do that a caster will never be able to accomplish.
If your party is all fighters, then you don't give them any challenges that require casters to beat. If your party is all casters then you don't give them any challenges that require fighters to beat. If your party is mixed then you give them mixed challenges so that both can shine.
The only problem with such a paradigm is that you have to redo practically everything from the ground up to accomplish it.
Because I'm sleepy, I'll start with the relatively simple gauntlet at the end of Harry Potter and the Philosopher's Stone.
1. Sneak Past Teachers: Canonically they use the invisibility cloak, but mundane stealth is a totally reasonable alternative.
2. Bypass Three-Headed Dog: Canonically put to sleep by playing a flute.
3. Escape the Devil's Snare: Canonically bypassed with a knowledge check, (and maybe a concentration check to stay calm), but apparently 'having fire' works, so possession of a standard torch would probably work.
4. Find/Catch the Winged Key: This is an interesting case. On the one hand, any athletic/gymnastic solution to the problem would probably count as 'magic-like skillz.' On the other hand, the flying devices are provided in the room, and so the only change that has to be made (if it even is a change, I don't even know) is that the brooms will fly for muggles.
5. Wizard's Chess: Know how to play chess, have some guts, done.
(6.) Bypass the Troll: Already unconscious, not actual obstacle.
7. The Potion Riddle: Canonically bypassed with brains & patience.
8. The Mirror of Erised: Canonically bypassed by being 'pure of heart' or something.
9. Quirrell Fight: Difficult to judge given the odd circumstances - but in the broader scheme it's just a fight and I'm pretty sure you can beat him with punching.
So, already I see one concept which needs to change - key effect-generating items cannot be caster-use-only. Casters can be better at using them, but anyone should be capable.